Next-Gen Gamer

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Archive for March 26th, 2007

New Ninja Gaiden Sigma Interview

Posted by Aaron on Monday, March 26, 2007

Can you talk about the overall graphics and what people can expect on the PS3?

The developers that say it’s too hard to develop for the PS3 and complain about it are missing the point. It sounds like an excuse to the consumer to us.”–Yosuke Hayashi, director for Ninja Gaiden Sigma on the PlayStation 3.

It’s not so much that we brought the game over to the PS3 as it is we more or less are recreating Ninja Gaiden with the most up-to-date graphic techniques in order to take advantage of the hardware. In order to have this be a great experience for both people who are new to the series as well as those who’ve enjoyed it since the beginning, we want to provide an experience that looks totally new and fresh. One of the best ways to do that was to have a game that runs at a 1080p with a constant 60 fps, and utilizes real-time self-shadowing. No other game as accomplished all three of these goals at once.

Was it always a plan to release it in the first year window of the PS3 and if it was is that something that you see being able get a new audience?

We wanted to provide this experience to people on a next-gen platform as soon as we possibly could. It wasn’t that we were aiming at first year timing.

Can you talk about what you’re doing with enemies and A.I. and is the PS3 allowing you to do more with that?

For us putting new enemies in the game we needed to make sure that served a purpose. It’s not just about the number you can have at once. There are games that have thousands of enemies at once, and some of them don’t move or do much. For us it’s about making sure they have goals they are fulfilling and that they can work together with existing enemies. That’s really our philosophy. As far as A.I. goes people have played our game before will see that we’ve made some subtle improvements. A lot of it has to do with using all the Cell’s SPU processors.

Have you nailed down the number of difficulty levels?

It’s going to have five levels, just like Ninja Gaiden Black.

Can you talk about the dual-wielding mechanic and if it was originally planned? Do you think people will pick it up right away?

We wanted more of an orthodox weapon, something easy to pick up and play. Since a key mechanic was the sword, we decided that we’d do a dual sword, [which provides] something new and flashy, and has a different play mechanic but is close enough to the original that people can easily pick it up easily. We’ve succeeded in making a weapon that has a ton of moves and is as useful as the single sword you start the game with. We wanted the dual swords to be the second standard weapon. You don’t start out with them, but acquire them early on.

We’d love to implement compatibility with PlayStation Home but unfortunately Sony hasn’t provided any of the tools needed to implement it. I hope Sony gets on the ball with giving the developers the tools they need to implement Home.”

Has it been difficult to develop for the PS3 overall?

For us it’s not a question of being easily to develop for, that’s a relative term. When we first got our hands on the hardware it took us a while to get back into the flow of working with Sony, because they way they do things is a little different. The developers that say it’s too hard to develop for and complain about it are missing the point. It sounds like an excuse to the consumer to us.

There are a lot of people out there that bought the PS3, and it’s not a question of whether it’s easy or hard. If your going to do a project you have to do the best you can. It’s like if you bought a CD and it sounded bad and the singer said it was because the studio and the engineer were no good. Ultimately it’s up to that person to make sure they have the quality that’s needed. Look at what were able to do and the quality we are able to achieve and that speaks for it self. I think people will be satisfied with what we were able to do. If we can do it then other people will be able to do it as well.

Do you hope to move a lot of PS3 consoles with Sigma?

That’s up to the consumer. We hope that this game is something people or going to buy and want to play. We also recognize that it’s more important to satisfy existing PS3 owners.

Have you nailed down any online features?

We’re going to have “karma ranking,” which is like a leader board for your score. That’s something we had back on Xbox but we’re going to expand it more to include more detailed statistics on how you played. One guy may have a high score but he may have died a lot so you can use that to share as a community.

How do you feel about PlayStation Home and are you going to use that?

I think Home is an interesting concept and something that will be interesting to people. We’d love to implement compatibility but unfortunately Sony hasn’t provided any of the tools needed to implement it. If you wanted to wait for the game to come out for a few more moths we’d be able to, but I don’t think anybody wants that. I hope Sony gets on the ball with giving the developers the tools they need to implement Home, but right now I just look at it as an observer.

Could you talk about Rachel’s weapon set in Sigma?

Rachel is a fiend hunter and her whole fighting style is based on that concept. We wanted to provide her with a great solid action that’s different from Ryu, but really latch on to what makes her character unique. She appeared in cut-scenes on the Xbox, so people know that she carries this huge hammer and has seen her shoot wires into buildings. We’re including those as weapons that are playable. She’s mainly going to use her war hammer to pound enemies into submission. She’s also got the wire shot she can fire into enemies, or into objects like chandeliers and swing into enemies to attack them.

Will Ryu and Rachel’s missions interweave?

There going to appear in the same storyline, so you’ll play a few missions as Ryu and then some as Rachel.

Are you impressed with anything out on the PS3 right now?

I think I look at the lineup and I think people are trying, but I’d like to see a little more progress. We’re working with real-time self-shadowing at 60 frames, and there are other games running at lower frame rates and us the fact that they have self-shadowing as an excuse and that’s kind of disappointing. There are games I’m looking forward to, and one is Heavenly Sword. I haven’t played it so I have no idea how it works as a game, but it has visuals that make you want to play it. It stimulates us to work harder to be able to take that game on when it comes out and I hope our game doesn’t disappoint gamers.

Source: http://www.gametrailers.com/viewnews.php?id=4312

Man this game is shaping up to be awesome! I can’t wait to get it :)

Posted in Blu-ray, HOME, Interviews, News, Playstation 3, Playstation Network, Sony | Leave a Comment »

The Elder Scrolls IV: Oblivion Shivering Isles Now on XBLM

Posted by Aaron on Monday, March 26, 2007

From Major Nelson’s Blog:

Name: The Elder Scrolls IV: Oblivion Shivering Isles
Price: 2400 Points
Availability: Not Available in Japan
Dash Details: Play the official expansion for Oblivion – the 2006 RPG and Game of the Year. Shivering Isles features more than 30 hours of new gameplay as you are sent to explore the realm of Sheogorath, the Daedric Prince of Madness. Shivering Isles adds to the existing world of Oblivion, so you can continue playing with your existing save game/character, or create an all-new character just to explore the new content in Shivering Isles. New quests, creatures, weapons, armor, ingredients, and more await in the land of Mania and Dementia.
Size: 993.75 MB (approx.)

Source: The Elder Scrolls IV: Oblivion Shivering Isles (Now Available)

Posted in Microsoft, News, Xbox 360, Xbox Live, Xbox Live Arcade, Xbox Live Market Place, downloadable content | Leave a Comment »

Nintendo: Wii shipments are on track in the UK

Posted by Aaron on Monday, March 26, 2007

Via Wii Fanboy:

If things are the same in the UK as they are here in the states, then you fine folk across the pond are having as tough a time as us trying to find a Wii. Don’t tell that to Nintendo of Europe, however, as they commented to GameSpot that Wii shipments were taking place on a regular basis. “It is still very much the case that regular shipments of Wii are being made to retailers across the UK and have been since launch,” says the spokesperson. OK, that’s great, but where are these Wiis at?

To read the rest of the article click here.

So how is your hunt going for a Wii?

Posted in News, Nintendo, Virtual Console, Wii | Leave a Comment »

Sony Australia: Over 20,000 PlayStation 3 units sold

Posted by Aaron on Monday, March 26, 2007

According to reports from Australia, Sony’s PlayStation 3 enjoyed sales of over 20,000 units since its launch last Friday, March 23. “The combined sales of hardware, peripherals and software generated in excess of AU$25 million (USD 20.2 million) of retail spending,” Sony Computer of Entertainment announced with regards to the console’s earning in the region.

Breaking down this 25 million into its separate components, we find that roughly AU$ 20 million (US$ 16.1 million) is accredited to the 20,000-plus PS3 consoles, with AU$ 5 million (US$ 4 million) being attributed to sales of related software (video games and Blu-ray movies), and accessories (controllers, keyboards, HDMI cables, etc). The PS3 costs AU$ 999.95 (US$ 810), with first-party games priced at AU$ 99.95 (US$ 81) each.

On a similar bit of good news, it was earlier reported that the PlayStation 3 broke previous sales records in the UK as it hit over 165,000 sales – a good 75 percent of the 220,000 PS3 units allocated to the region.

Source: Sony Australia: Over 20,000 PlayStation 3 units sold – PS3updates.com

Posted in Blu-ray, News, Playstation 3, Playstation Network, Playstation Store, Sony | Leave a Comment »

EGM Live* — April Fool’s and a Visit

Posted by Aaron on Monday, March 26, 2007

There is a new EGM Live* podcast up. Here are the details:

EGM LIVE* – Podcast – 03/26/2007
This week, we explore the history of the EGM April Fools joke, from this year’s concoction all the way back to the early days of Sheng Long. Former EGM News Editor (and master April Fool prankster) Chris “CJ” Johnston joins the discussion as our special guest. We also chat about rumors of the Xbox 360 Elite, a few lucky PS3 owners in London, how CJ got his job at EGM, and an announcement from one of our longtime staffers. Also: last week’s trivia answer and winner, plus a new Question of the Week.
Download the Podcast:
Audio
(23.1 MB) – Length: 1:00:19

Posted in 1up.com, EGM* Live, podcasts | Leave a Comment »

User submitted PS3 Reviews at ThreeSpeech

Posted by Aaron on Monday, March 26, 2007

Over at ThreeSpeech they have been posting user submitted reviews/video reviews about the PS3. Check them out at ThreeSpeech.

Posted in Blu-ray, HOME, News, Playstation 3, Playstation Network, Playstation Store, Sony | Leave a Comment »

PS3 Breaking Records in the UK! 165K Sold!

Posted by Aaron on Monday, March 26, 2007

From Next-Generation:

Following last week’s launch of the PlayStation 3 in PAL territories, Chart Track says the console sold 165K units over its opening weekend, making it the UK’s fastest-selling home console ever.

Source & To read the rest of the article visit: 165K PS3s Sold in UK, Breaks Records

Wow this is good news for Sony indeed :)

Posted in Blu-ray, HOME, News, Playstation 3, Playstation Network, Playstation Store, Sony, downloadable content | Leave a Comment »

Xbox 360 Elite production shots!

Posted by Aaron on Monday, March 26, 2007

Xbox 360 Fanboy has gotten some production pictures of the Xbox 360 Elite! They were taken on a cellphone camera thats why the quality is so-so. Check out one of the pics. then head on over to Xbox 360 Fanboy to see more!

Xbox 360 Elite

Posted in Microsoft, Xbox 360 | Leave a Comment »

Next-Gen Gamer Passes 1,000 Views!

Posted by Aaron on Monday, March 26, 2007

WOW! Next-Gen Gamer has just hit a milestone! We passed 1,000 views today! I just want to thank everyone that visits this site daily and the staff here at Next-Gen Gamer. Next-Gen Gamer will be evolving within the coming months. I play on getting a .proper domain name and a custom header for the blog and a few other surprises. If you have any suggestions/coments/criticisms for the blog please do not hesitate to e-mail me at nextgengamerblog [ at ] gmail.com with Suggestions in the subject line. Hopefully in the future this blog will become popular enough that we will be able to bring you coverage from big events like E3,E For All Expo,Tokyo Game Show & Game Developers Conference etc…. And hopefully in the coming months/years we will be able to get review units from Sony,Microsoft and Nintendo so we can review games. :D

Posted in News, Next-Gen Gamer Blog | Leave a Comment »

Xbox 360 120GB HDD advertising surfaces

Posted by Aaron on Monday, March 26, 2007

Over at Xbox 360 fanboy a read has sent them a picture of what he says is a Xbox 360 120GB HDD promotional poster:

Xbox 360 120GB Hard Drive

Source & Image from: Xbox 360 Fanboy

Posted in Microsoft, News, Xbox 360 | Leave a Comment »