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Archive for March 13th, 2007

European PS3 has over 1200 compatible PS2 titles (and rising)

Posted by Aaron on Tuesday, March 13, 2007

Andronix of Playthree.net attended the ThreeSpeech.com Playstation 3 event at 3Rooms in London. Here is what he had to say about it:

I’ve just come back from the ThreeSpeech.com Playstation 3 event at 3Rooms in London. It was encouraging to see some of the fattest and nerdiest bloggers out in force.

Phil Harrison basically gave a recap of his presentation at the GDC. Although there wasn’t any new revelations, the demonstraton of Playstation Home went down very well with a couple of people gushing praise.

* The Playstation Home team are working to allow people meeting in Home to launch directly into a game.

* Phil said Sony are looking at ways for people to sell items to one another, however they do not want to become a bank and take on the responsibility and regulations that entails.

* There is a long-term plan to allow people outside a cinema/movie theatre in home, to ‘go in’ and download the film to their PS3.

* Possibly some aspects of Playstation Home will be accessible via the PSP, obviously limited by its hardware.

* Phil did confirm that the PAL/Euro version of the Playstation 3 currently has over 1200 compatible PS2 titles, with more to be added to the list by the time the console launches. This will be via a necessary firmware upgrade to 1.6 (the consoles were shipped over 4 weeks ago.)

* The Sony PR man said that a new HD camera and mic. with spatial awareness will be coming later in the year. Also downloaded PS1 games playable on the PS3 will happen- but later this year.

So, very pleased to hear that the PS2 issue is being actively worked on.

Source: http://www.playthree.net/2007/03/european-ps3-has-over-1200-compatible.html

Encouraging to hear for our fellow future PS3 owners :)

Posted in Blu-ray, Playstation 3, Playstation Network, Sony, downloadable content | Leave a Comment »

Want to link up?

Posted by Aaron on Tuesday, March 13, 2007

Next-Gen Gamer is currently looking for gaming sites/blog to exchange links with. If this is something you would be interested in please send a e-mail to nextgengamerblog{ at }gmail.com

Posted in Links, Next-Gen Gamer Blog | Leave a Comment »

Gamespy to help Wii come online

Posted by Aaron on Tuesday, March 13, 2007

Looks like the Wii is finally getting some help getting online via Gamespy. Here is what it said in the press release:

“This partnership will expand our wireless community of players on Nintendo Wi-Fi Connection,” said Nintendo of America President Reggie Fils-Aime. “Millions of Nintendo DS users have already logged on using GameSpy’s technology, and now Wii owners will be able to do the same in a fun and easy-to-use environment.”

“Nintendo has been an invaluable partner and we look forward to expanding our relationship with them in the future,” said Jamie Berger, Senior VP of Consumer Products and Technology for IGN Entertainment. “Our goal is to extend our ground-breaking work on the Nintendo DS to provide Wii users with the social, community and multiplayer tools that we believe will expand the online gaming experience to the mass market.”

Source: IGN Wii

Posted in DS, Nintendo, Wii | Leave a Comment »

Video Marketplace releases for week of 3/12/07

Posted by Aaron on Tuesday, March 13, 2007

Major Nelson has posted up the upcoming releases for the Xbox Live Video Marketplace:

Here is a list of content that is available (or will be available by the end of the week) on the US Video Marketplace:

TV
South Park Season 11 Season Premiere*
Aquaman x
Cheyenne (not up yet)
UFC Fights (HD)
The Showbiz Show*

Movies
Sublime HD (eventually in HD)
The Departed (HD)*
Snakes on a Plane
Body Shots
Friday the 13th Part 9: Jason Goes to Hell
Magnolia
Prairie Home Companion
How to Eat Fried Worms
Infamous
Undisputed 2: Last Man Standing

*Will be available by the end of the week

Source: http://www.majornelson.com/archive/2007/03/13/video-marketplace-releases-for-week-of-3-12-07.aspx

Posted in Xbox 360, Xbox Live, Xbox Live Market Place, downloadable content | Leave a Comment »

Viva Pinata Playable Demo on XBL Marketplace

Posted by Aaron on Tuesday, March 13, 2007

A Viva Pinata playable demo is now on the Xbox Live Marketplace. From Major Nelson’s Blog:

Name: Viva Piñata Playable Demo
Price: Free
Availability: U.S.
Dash Details: Want to see what happens when a Mousemallow meets a Syrupent? Want to try your hand at raising your own Sparrowmint? Now is your chance to download the demo for Viva Piñata, the critically acclaimed, award-winning adventure from Rare and Microsoft Game Studios.
Size: 1.0 GB (approx)

Edit: I just heard from the VP team that they are working on versions of this demo for Japan, France, Germany, Italy, Spain and the U.K.

Source: http://www.majornelson.com/archive/2007/03/13/demo-viva-pinata-playable-demo.aspx

Posted in Xbox 360, Xbox Live, Xbox Live Market Place, demos | Leave a Comment »

WarHawk Confirmed for Blu-ray

Posted by Aaron on Tuesday, March 13, 2007

IGN PS3 has gotten confirmation from Sony that WarHawk will not be a downloadable via the PS Store but will instead be on Blu-ray disc. Here is was Sony told IGN PS3:

“Officially, Warhawk will be released as a Blu-ray-based product,” commented our SCEA rep. “It will see release in late summer.”

To read the rest of the article visit IGN PS3 here.

Posted in Blu-ray, Playstation 3, Playstation Network, Playstation Store, downloadable content | Leave a Comment »

God of War 3 to Have Rumble, Run at 1080p & Sixaxis Support

Posted by Aaron on Tuesday, March 13, 2007

Matt Leone of 1up.com was at last nights God of War 2 launch event at the Metreon in San Fransisco , Ca. and got some juicy info on God of War 3(PS3) and God of War PSP. Here are the details:

On if God of War could ever go episodic or use downloadable content as a major component:

“You know, I used to have an interest in that. I was a big proponent of that and started pitching ideas around to people. And I wrote a couple episodic scripts that I put in everybody’s hands to try to get the ball rolling. But you know — the game’s too big. I think the game’s way too big. There are too many art assets. We’re talking like a gig and a half, two gig download for one episode. It’s too much. And this isn’t a dig on people that are doing episodic content… but I question people’s willingness to wait. I think in order for it to work, you gotta have four episodes in the can, and then release them two months apart or a month apart… I don’t know if it’s viable for this game…”

“I can see creating the game and leaving hooks. When I was writing, I was jotting down little ideas like that… but I don’t want to end up doing shit like the horse armor. It needs to be worthwhile. It needs to be substantial, as opposed to some tiny little thing that takes 20 minutes.”

On support for PS3 online:

“We do want to have support for the network platform — I think it’s huge. And I’m looking at a lot of stuff right now that if I do end up doing anything with 3, I want to utilize that. [I'm thinking] ‘what else is there? How can you explore creating more of a community with players?’”

On user created levels ala LittleBigPlanet in God of War:

“I think conceptually user created levels is awesome. User created levels for God of War — I don’t think it’s a realistic proposition. We don’t design levels with a level editor the way that like Unreal and Doom [do it] — they have their own editors… there isn’t much possibility of user created stuff for God of War.”

On possibly putting co-op in God of War 3:

“I’ve been looking into it. I really dug playing Gears, and I really like the concept of the co-op. Does co-op have a place in God of War? If we can do something unique with it, yeah, but it is really an early exploration of that in my head really. It’s not even a discussion with the team. We’re not even moving on to do the game yet. I’m thinking how can we incorporate this without damaging what happens in the game — without having it feel silly — where it’s just like ‘we threw two Kratoses in there and now you can run around through the world.’ It’s gotta be something more than that. It’s gotta have a true purpose, kinda like Four Swords. I don’t want to necessarily make a game like Four Swords, but how it really had a meaning to how people play it.”

On if we’ll see hints of God of War PSP in the special features disc for God of War 2:

“No, I’m smart. We took out any references to stuff we don’t want out yet… But there are some things in there that may relate to a future game if we do it, but you’ll have to keep your eye open for that.”

9:40: Did Barlog just confirm that God of War 3 will be in 1080p with Sixaxis and VIBRATION functions on PS3? He sure did! Whoa! Well, technically he didn’t confirm GOW3, but he confirmed Sixaxis and vibration for the future of God of War. Here’s hoping he wasn’t joking, but it didn’t sound that way.

9:35: Okay, first official group of details on the PSP game:

-It’s not a port. In the words of director Cory Barlog (who is involved with the PSP game along with developer Ready at Dawn), “It is its own story that connects to the overall story. God of War, God of War 2, and then if all the stars align God of War 3 will be the telling of a trilogy. This PSP story will be a further fleshing out.”

-The developers are not sure what’s going to happen to the roll that was previously on the right analog stick yet — various ideas like a toggle are being thrown around, but we don’t know any more than that. “There are plusses and minuses to all of it,” says Barlog.

-There’s no word on where this sits in the overall story yet.

-There’s no word on PSP/PS2/PS3 connectivity features. Ready at Dawn was one of the few developers to do PSP/PS2 connectivity with Daxter and Jak X, but Barlog says: “As far as the connectivity and stuff, it sounds awesome, but really kind of just found out about Home ourselves… Home was in development [during GOW2], but nobody really on our development team was knowledgeable about it, so there wasn’t much we could do about it.”

-The goal is for this version to be just as epic as the others, despite being on PSP. Barlog: “It is epic. It is big. There are hooks in the PSP story that I actually wrote from one of my first stories for God of War 2, so there are a lot of elements — we’re going to keep connecting all this stuff. To me, it’s a persistent world… I want the PSP version to not feel like the PSP version… it’s just as big. It’s just as epic. It’s God of War.”

-You may revisit some general areas, but none of the same levels from previous games. Barlog: “We’re not reusing any levels. We’re not doing any of that stuff. It’s all original content. And the game will ship with a second analog nub — totally kidding! Not true at all!”

To read the rest of the live blog event complete with pictures click here.

Posted in Playstation 3, Rumors | Leave a Comment »